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DAC
2008
ACM
14 years 8 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
IE
2007
13 years 9 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
GLOBECOM
2009
IEEE
14 years 2 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
CORR
2010
Springer
79views Education» more  CORR 2010»
13 years 7 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
KIVS
2009
Springer
14 years 2 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...