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ICASSP
2010
IEEE
13 years 9 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
CN
2007
103views more  CN 2007»
13 years 9 months ago
A game theoretic comparison of TCP and digital fountain based protocols
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...
Luis López, Antonio Fernández, Vicen...
ATAL
2010
Springer
13 years 10 months ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
TOG
2002
167views more  TOG 2002»
13 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...