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ML
2000
ACM
126views Machine Learning» more  ML 2000»
13 years 8 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver
DIGITEL
2008
IEEE
14 years 3 months ago
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
Learning Villages (LV) is a game-based computersupported collaborative learning (CSCL) platform, which facilitates students’ issue-based discussion in a massively multiplayer ga...
Morris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, ...
AI
1999
Springer
13 years 8 months ago
RoboCup: Today and Tomorrow - What we have learned
RoboCup is an increasingly successful attempt to promote the full integration of AI and robotics research. The most prominent feature of RoboCup is that it provides the researcher...
Minoru Asada, Hiroaki Kitano, Itsuki Noda, Manuela...
CI
2010
129views more  CI 2010»
13 years 9 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...
WINE
2010
Springer
143views Economy» more  WINE 2010»
13 years 6 months ago
Impersonation Strategies in Auctions
A common approach to analyzing repeated auctions, such as sponsored search auctions, is to treat them as complete information games, because it is assumed that, over time, players...
Ian A. Kash, David C. Parkes