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2010

On-Line Case-Based Planning

13 years 11 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line case-based planning architecture that addresses some of these problems. Our architecture addresses issues of plan acquisition, on-line plan execution, interleaved planning and execution and on-line plan adaptation. We also introduce the Darmok system, which implements this architecture in order to play Wargus (an open source clone of the well-known RTS game Warcraft II). We present empirical evaluation of the performance of Darmok and show that it successfully learns to play the Wargus game.
Santi Ontañón, Kinshuk Mishra, Neha
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2010
Where CI
Authors Santi Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram
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