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CHI
2009
ACM
14 years 9 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
AAMAS
2002
Springer
13 years 8 months ago
Multiagent Learning for Open Systems: A Study in Opponent Classification
Abstract. Open systems are becoming increasingly important in a variety of distributed, networked computer applications. Their characteristics, such as agent diversity, heterogenei...
Michael Rovatsos, Gerhard Weiß, Marco Wolf
IJCGT
2011
112views more  IJCGT 2011»
13 years 11 days ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
CIG
2005
IEEE
14 years 2 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
14 years 9 months ago
Named entity mining from click-through data using weakly supervised latent dirichlet allocation
This paper addresses Named Entity Mining (NEM), in which we mine knowledge about named entities such as movies, games, and books from a huge amount of data. NEM is potentially use...
Gu Xu, Shuang-Hong Yang, Hang Li