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AAAI
2004
13 years 10 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
AIIDE
2008
13 years 11 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
ICML
2007
IEEE
14 years 9 months ago
Efficiently computing minimax expected-size confidence regions
Given observed data and a collection of parameterized candidate models, a 1- confidence region in parameter space provides useful insight as to those models which are a good fit t...
Brent Bryan, H. Brendan McMahan, Chad M. Schafer, ...
IJCAI
2007
13 years 10 months ago
An Information-Theoretic Analysis of Memory Bounds in a Distributed Resource Allocation Mechanism
Multiagent distributed resource allocation requires that agents act on limited, localized information with minimum communication overhead in order to optimize the distribution of ...
Ricardo M. Araujo, Luís C. Lamb
CDC
2010
IEEE
147views Control Systems» more  CDC 2010»
13 years 4 months ago
Evolution of the perception about the opponent in hypergames
This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Bahman Gharesifard, Jorge Cortes