Sciweavers

906 search results - page 153 / 182
» Games for Learning and Learning from Games
Sort
View
ACG
2003
Springer
14 years 2 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
COLING
2010
13 years 3 months ago
EMMA: A novel Evaluation Metric for Morphological Analysis
We present a novel Evaluation Metric for Morphological Analysis (EMMA) that is both linguistically appealing and empirically sound. EMMA uses a graphbased assignment algorithm, op...
Sebastian Spiegler, Christian Monson
JACM
2006
93views more  JACM 2006»
13 years 8 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo
ICALT
2005
IEEE
14 years 2 months ago
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotions in computerized environments is to present humanized messages like apologet...
Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng
GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
14 years 2 months ago
Exploring XCS in multiagent environments
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Hiroyasu Inoue, Keiki Takadama, Katsunori Shimohar...