From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
: There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-co...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...