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CHI
2005
ACM
14 years 9 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
AI
2002
Springer
13 years 8 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
WMTE
2005
IEEE
14 years 2 months ago
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration
: There is an ever growing number of mobile learning applications based on location-awareness, However, there is still a lack of information concerning how it might impact socio-co...
Nicolas Nova, Fabien Girardin, Pierre Dillenbourg
AAAI
2006
13 years 10 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
CHI
2009
ACM
14 years 9 months ago
Using language tests and emotional expressions to determine the learnability of artificial languages
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...