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LION
2010
Springer
190views Optimization» more  LION 2010»
13 years 11 months ago
Algorithm Selection as a Bandit Problem with Unbounded Losses
Abstract. Algorithm selection is typically based on models of algorithm performance learned during a separate offline training sequence, which can be prohibitively expensive. In r...
Matteo Gagliolo, Jürgen Schmidhuber
ACMDIS
2008
ACM
13 years 9 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
UAI
2008
13 years 9 months ago
Knowledge Combination in Graphical Multiagent Models
A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge aboutagents'behaviormaycomefromgametheoretic ...
Quang Duong, Michael P. Wellman, Satinder P. Singh
AIIDE
2009
13 years 8 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
NPL
2000
105views more  NPL 2000»
13 years 7 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...