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CE
2006
161views more  CE 2006»
15 years 6 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
PKDD
2010
Springer
128views Data Mining» more  PKDD 2010»
15 years 4 months ago
Learning to Tag from Open Vocabulary Labels
Most approaches to classifying media content assume a fixed, closed vocabulary of labels. In contrast, we advocate machine learning approaches which take advantage of the millions...
Edith Law, Burr Settles, Tom M. Mitchell
AGI
2011
14 years 9 months ago
Learning Problem Solving Skills from Demonstration: An Architectural Approach
We present an architectural approach to learning problem solving skills from demonstration, using internal models to represent problem-solving operational knowledge. Internal forwa...
Haris Dindo, Antonio Chella, Giuseppe La Tona, Mon...
AIIDE
2007
15 years 8 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
GAMEON
2003
15 years 7 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...