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TIDSE
2004
Springer
15 years 11 months ago
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
AAAI
2006
15 years 7 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
IJCAI
2003
15 years 7 months ago
Simultaneous Adversarial Multi-Robot Learning
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Michael H. Bowling, Manuela M. Veloso
JMLR
2010
101views more  JMLR 2010»
15 years 22 days ago
Efficient Reductions for Imitation Learning
Imitation Learning, while applied successfully on many large real-world problems, is typically addressed as a standard supervised learning problem, where it is assumed the trainin...
Stéphane Ross, Drew Bagnell
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 12 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...