In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
Multi-robot learning faces all of the challenges of robot learning with all of the challenges of multiagent learning. There has been a great deal of recent research on multiagent ...
Imitation Learning, while applied successfully on many large real-world problems, is typically addressed as a standard supervised learning problem, where it is assumed the trainin...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...