Existing graph-based ranking methods for keyphrase extraction compute a single importance score for each word via a single random walk. Motivated by the fact that both documents a...
Zhiyuan Liu, Wenyi Huang, Yabin Zheng, Maosong Sun
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
: We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher who wishes to reach the objec...