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APAL
2008
92views more  APAL 2008»
13 years 7 months ago
The complexity of random ordered structures
We show that for random bit strings, Up(n), with probability, p = 1 2 , the firstorder quantifier depth D(Up(n)) needed to distinguish non-isomorphic structures is (lg lg n), with...
Joel H. Spencer, Katherine St. John
CIE
2010
Springer
13 years 11 months ago
How Powerful Are Integer-Valued Martingales?
In the theory of algorithmic randomness, one of the central notions is that of computable randomness. An infinite binary sequence X is computably random if no recursive martingale...
Laurent Bienvenu, Frank Stephan, Jason Teutsch
FOCS
2009
IEEE
14 years 2 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
AAAI
2010
13 years 7 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
ECTEL
2010
Springer
13 years 7 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...