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ACG
2006
Springer
14 years 1 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
DMIN
2006
164views Data Mining» more  DMIN 2006»
13 years 8 months ago
Random Forest and PCA for Self-Organizing Maps based Automatic Music Genre Discrimination
Digital music distribution industry has seen a tremendous growth in resent years. Tasks such us automatic music genre discrimination address new and exciting research challenges. A...
Xin Jin, Rongfang Bie
ICML
2006
IEEE
14 years 8 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
EMNLP
2008
13 years 8 months ago
Online Word Games for Semantic Data Collection
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being...
David Vickrey, Aaron Bronzan, William Choi, Aman K...
JSAC
2010
138views more  JSAC 2010»
13 years 5 months ago
Dynamic conjectures in random access networks using bio-inspired learning
—Inspired by the biological entities’ ability to achieve reciprocity in the course of evolution, this paper considers a conjecture-based distributed learning approach that enab...
Yi Su, Mihaela van der Schaar