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EMNLP
2008

Online Word Games for Semantic Data Collection

14 years 29 days ago
Online Word Games for Semantic Data Collection
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being fun to play. In this paper, we consider the application of this idea to collecting semantic relations between words, such as hypernym/hyponym relationships. We built three online games, inspired by the real-life games of ScattergoriesTM and TabooTM . As of June 2008, players have entered nearly 800,000 data instances, in two categories. The first type of data consists of category/answer pairs ("Types of vehicle","car"), while the second is essentially free association data ("submarine","underwater"). We analyze both types of data in detail and discuss potential uses of the data. We show that we can extract from our data set a significant number of new hypernym/hyponym pairs not already found in WordNet.
David Vickrey, Aaron Bronzan, William Choi, Aman K
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where EMNLP
Authors David Vickrey, Aaron Bronzan, William Choi, Aman Kumar, Jason Turner-Maier, Arthur Wang, Daphne Koller
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