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ASPDAC
2004
ACM
84views Hardware» more  ASPDAC 2004»
14 years 25 days ago
Jitter spectral extraction for multi-gigahertz signal
– In this paper, we propose a method for extracting the spectral information of a multi-gigahertz jittery signal. This method may utilize existing on-chip single-shot period meas...
Chee-Kian Ong, Dongwoo Hong, Kwang-Ting Cheng, Li-...
ACMACE
2008
ACM
13 years 9 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
14 years 4 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
BIRTHDAY
2009
Springer
14 years 2 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
ACG
2006
Springer
14 years 1 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...