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CIKM
2009
Springer
15 years 5 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
PLDI
2005
ACM
15 years 10 months ago
DART: directed automated random testing
We present a new tool, named DART, for automatically testing software that combines three main techniques: (1) automated extraction of the interface of a program with its external...
Patrice Godefroid, Nils Klarlund, Koushik Sen
TVCG
2011
136views more  TVCG 2011»
14 years 11 months ago
Interactive Mesh Cutting Using Constrained Random Walks
—This paper considers the problem of interactively finding the cutting contour to extract components from an existing mesh. First, we propose a constrained random walks algorith...
Juyong Zhang, Jianmin Zheng, Jianfei Cai
ICPR
2006
IEEE
16 years 5 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ACMSE
2009
ACM
15 years 11 months ago
Applying randomized projection to aid prediction algorithms in detecting high-dimensional rogue applications
This paper describes a research effort to improve the use of the cosine similarity information retrieval technique to detect unknown, known or variances of known rogue software by...
Travis Atkison