The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Abstract— We propose a framework based on signatures extracted from audio and video streams for automatically measuring and maintaining synchronization between the two streams. T...
Traditionally, machine learning approaches for information extraction require human annotated data that can be costly and time-consuming to produce. However, in many cases, there ...
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...