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» Games for extracting randomness
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MST
2006
104views more  MST 2006»
15 years 4 months ago
Sequencing from Compomers: The Puzzle
The board game FragmindTM poses the following problem: The player has to reconstruct an (unknown) string s over the alphabet . To this end, the game reports the following informati...
Sebastian Böcker
ICMCS
2008
IEEE
135views Multimedia» more  ICMCS 2008»
15 years 11 months ago
Audio and video signatures for synchronization
Abstract— We propose a framework based on signatures extracted from audio and video streams for automatically measuring and maintaining synchronization between the two streams. T...
Regunathan Radhakrishnan, Kent Terry, Claus Bauer
EMNLP
2009
15 years 2 months ago
Generalized Expectation Criteria for Bootstrapping Extractors using Record-Text Alignment
Traditionally, machine learning approaches for information extraction require human annotated data that can be costly and time-consuming to produce. However, in many cases, there ...
Kedar Bellare, Andrew McCallum
153
Voted
ATAL
2007
Springer
15 years 10 months ago
Q-value functions for decentralized POMDPs
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Frans A. Oliehoek, Nikos A. Vlassis
SI3D
2006
ACM
15 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis