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EUROCRYPT
2009
Springer
14 years 7 months ago
A New Randomness Extraction Paradigm for Hybrid Encryption
Eike Kiltz, Krzysztof Pietrzak, Martijn Stam, Moti...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
AIIDE
2008
13 years 9 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....
DM
2010
140views more  DM 2010»
13 years 6 months ago
Online Ramsey games for triangles in random graphs
In the online F-avoidance edge-coloring game with r colors, a graph on n vertices is generated by at each stage randomly adding a new edge. The player must color each new edge as ...
József Balogh, Jane Butterfield
SIAMCOMP
2008
133views more  SIAMCOMP 2008»
13 years 6 months ago
A Deterministic Subexponential Algorithm for Solving Parity Games
The existence of polynomial time algorithms for the solution of parity games is a major open problem. The fastest known algorithms for the problem are randomized algorithms that r...
Marcin Jurdzinski, Mike Paterson, Uri Zwick