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ATAL
2010
Springer
13 years 11 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
ESWA
2006
176views more  ESWA 2006»
13 years 9 months ago
Build grid-enabled large-scale collaboration environment in e-Learning grid
As a new branch of grid computing, e-Learning grid is emerging as a nationwide e-Learning infrastructure, which can provide innovative learning experience for learners. In such a ...
YuShun Li, ShengWen Yang, Jinlei Jiang, Meilin Shi
TAPIA
2003
ACM
14 years 3 months ago
Firefighter command training virtual environment
The Firefighter Command Training Virtual Environment is being developed at Georgia Tech in collaboration with the Atlanta Fire Department. The VE allows the user to: navigate arou...
Tazama U. St. Julien, Christopher D. Shaw
DIGITEL
2007
IEEE
14 years 4 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...
AAI
2005
93views more  AAI 2005»
13 years 9 months ago
Learning By Feeling: Evoking Empathy With Synthetic Characters
Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success ...
Ana Paiva, João Dias, Daniel Sobral, Ruth A...