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» Games for virtual team building
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PUC
2002
135views more  PUC 2002»
13 years 9 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
IJAMC
2008
85views more  IJAMC 2008»
13 years 9 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
ATAL
2008
Springer
13 years 11 months ago
Pan-supplier stock control in a virtual warehouse
We describe the commercial application of agents to the handling of catalogue and stock-control for the selling of books on the internet. The primary characteristic of the target ...
Emad El-Deen El-Akehal, Julian A. Padget
JMM2
2006
111views more  JMM2 2006»
13 years 9 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
EUROMED
2010
13 years 8 months ago
Accuracy Verification of Manual 3D CG Reconstruction: Case Study of Destroyed Architectural Heritage, Bam Citadel
Abstract. We explain our approach for verifying the accuracy of 3D CG manual modeling of the Citadel of Bam, which is an architectural heritage site destroyed by an earthquake in 2...
Mohammad Reza Matini, Kinji Ono