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AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
IADIS
2004
13 years 9 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
ECBS
2009
IEEE
120views Hardware» more  ECBS 2009»
14 years 2 months ago
Tuning Complex Sensornet Systems Using Principled Engineering Methods
Sensornet lifespan and utility is limited by the energy resources of individual motes. Network designers seek to maximise energy efficiency while maintaining acceptable Quality o...
Jonathan Tate, Iain Bate
INFOCOM
2008
IEEE
14 years 2 months ago
Information Concealing Games
— Consider the situation in which a decision maker (Actor) has to decide which of several available resources to use in the presence of an adversary (called Controller) that can ...
Saswati Sarkar, Eitan Altman, Rachid El Azouzi, Ye...
SAGT
2009
Springer
113views Game Theory» more  SAGT 2009»
14 years 2 months ago
Games with Congestion-Averse Utilities
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wid...
Andrew Byde, Maria Polukarov, Nicholas R. Jennings