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CSL
2007
Springer
14 years 2 months ago
A Games Model of Bunched Implications
A game semantics of the (−−∗, →)-fragment of the logic of bunched implications, BI, is presented. To date, categorical models of BI have been restricted to two kinds: funct...
Guy McCusker, David J. Pym
ICPADS
2005
IEEE
14 years 1 months ago
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks
In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
Rohit Gupta, Arun K. Somani
COMSIS
2004
80views more  COMSIS 2004»
13 years 7 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
JSAC
2007
127views more  JSAC 2007»
13 years 7 months ago
Mechanism-based resource allocation for multimedia transmission over spectrum agile wireless networks
— We propose to add a new dimension to existing wireless multimedia systems by enabling autonomous stations to dynamically compete for communication resources through adjustment ...
Ahmad Reza Fattahi, Fangwen Fu, Mihaela van der Sc...
NETGAMES
2006
ACM
14 years 1 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng