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DDECS
2009
IEEE
95views Hardware» more  DDECS 2009»
14 years 2 months ago
Self-timed full adder designs based on hybrid input encoding
—Self-timed full adder designs based on commercial synchronous resources (standard cells), constructed using a mix of complete delay-insensitive codes adopted for inputs are desc...
Padnamabhan Balasubramanian, D. A. Edwards, C. Bre...
FLAIRS
2009
13 years 5 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
CHI
2003
ACM
14 years 8 months ago
Exertion interfaces: sports over a distance for social bonding and fun
An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially ...
Florian Mueller, Stefan Agamanolis, Rosalind W. Pi...
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
13 years 8 months ago
Formation of virtual organizations in grids: a game-theoretic approach
Applications require the composition of resources to execute in a grid computing environment. The Grid Service Providers (GSPs), the owners of the computational resources, must for...
Thomas E. Carroll, Daniel Grosu
INFOCOM
2003
IEEE
14 years 1 months ago
Nash equilibria of a generic networking game with applications to circuit-switched networks
— A generic mechanism for end-user transmission rate control into a differentiated services Internet is formulated and basic results of corresponding Nash equilibria are proved. ...
Youngmi Jin, George Kesidis