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PKAW
2010
13 years 8 months ago
MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Umer Fareed, Byoung-Tak Zhang
INTETAIN
2005
Springer
14 years 3 months ago
COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
COMPASS2008 is a general service platform developed to be utilized as the tourist and city explorers assistant within the information services for the Beijing Olympic Games 2008. T...
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Kr&...
CHI
2006
ACM
14 years 10 months ago
"Alone together?": exploring the social dynamics of massively multiplayer online games
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirical data is available to assess their players' social experiences. In this p...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
14 years 5 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
COCO
2004
Springer
104views Algorithms» more  COCO 2004»
14 years 3 months ago
Quantum Arthur-Merlin Games
This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum in...
Chris Marriott, John Watrous