Sciweavers

1754 search results - page 118 / 351
» Games with Incomplete Information
Sort
View
ICDE
2005
IEEE
126views Database» more  ICDE 2005»
14 years 3 months ago
ProtChew: Automatic Extraction of Protein Names from Biomedical Literature
With the increasing amount of biomedical literature, there is a need for automatic extraction of information to support biomedical researchers. Due to incomplete biomedical inform...
Amund Tveit, Rune Sætre, Astrid Lægrei...
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ACMACE
2008
ACM
14 years 5 days ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
SOFSEM
2009
Springer
14 years 7 months ago
Epistemic Strategies and Games on Concurrent Processes
We develop a game semantics for process algebra with two interacting agents. The purpose of our semantics is to make manifest the role of knowledge and information flow in the int...
Konstantinos Chatzikokolakis, Sophia Knight, Praka...
ACMACE
2008
ACM
13 years 12 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin