Sciweavers

1754 search results - page 129 / 351
» Games with Incomplete Information
Sort
View
ACMACE
2009
ACM
15 years 9 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
EPIA
2009
Springer
15 years 9 months ago
Control and Monitoring of a Robotic Soccer Team: The Base Station Application
In robotic soccer, teams of autonomous robots play soccer according to rules similar to the official FIFA rules. The game is refereed by a human and his orders are communicated to ...
Nuno M. Figueiredo, António J. R. Neves, Nu...
CORR
2006
Springer
175views Education» more  CORR 2006»
15 years 4 months ago
Adaptive Channel Allocation Spectrum Etiquette for Cognitive Radio Networks
Abstract-- In this work, we propose a game theoretic framework to analyze the behavior of cognitive radios for distributed adaptive channel allocation. We define two different obje...
Nie Nie, Cristina Comaniciu
CHI
2011
ACM
14 years 8 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
APSEC
2005
IEEE
15 years 10 months ago
Simulation-based Validation and Defect Localization for Evolving, Semi-Formal Requirements Models
When requirements models are developed in an iterative and evolutionary way, requirements validation becomes a major problem. In order to detect and fix problems early, the speci...
Christian Seybold, Silvio Meier