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LCN
2008
IEEE
15 years 11 months ago
Covert channels in multiplayer first person shooter online games
Abstract—Covert channels aim to hide the existence of communication between two or more parties. Such channels typically utilise pre-existing (overt) data transmissions to carry ...
Sebastian Zander, Grenville J. Armitage, Philip Br...
AAAI
2008
15 years 6 months ago
Using Reasoning Patterns to Simplify Games
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
Dimitrios Antos, Avi Pfeffer
ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ICDE
2008
IEEE
165views Database» more  ICDE 2008»
16 years 5 months ago
Efficient Data Interpretation and Compression over RFID Streams
Abstract-- Despite its promise, RFID technology presents numerous challenges, including incomplete data, lack of location and containment information, and very high volumes. In thi...
Richard Cocci, Thanh Tran 0002, Yanlei Diao, Prash...
IAT
2008
IEEE
15 years 11 months ago
Extending a Defeasible Reasoner with Modal and Deontic Logic Operators
Defeasible logic is a non-monotonic formalism that deals with incomplete and conflicting information. Modal logic deals with necessity and possibility, exhibiting defeasibility; t...
Efstratios Kontopoulos, Nick Bassiliades, Guido Go...