Sciweavers

1754 search results - page 145 / 351
» Games with Incomplete Information
Sort
View
ICDE
2009
IEEE
148views Database» more  ICDE 2009»
16 years 6 months ago
Probabilistic Inference over RFID Streams in Mobile Environments
Abstract-- Recent innovations in RFID technology are enabling large-scale cost-effective deployments in retail, healthcare, pharmaceuticals and supply chain management. The advent ...
Thanh Tran 0002, Charles Sutton, Richard Cocci, Ya...
CSCW
2006
ACM
15 years 10 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
163
Voted
NETGAMES
2006
ACM
15 years 10 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
CORR
2007
Springer
117views Education» more  CORR 2007»
15 years 4 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
147
Voted
ATAL
2011
Springer
14 years 4 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus