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ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ATAL
2008
Springer
15 years 6 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
WWW
2009
ACM
16 years 5 months ago
Playful tagging: folksonomy generation using online games
Collaborative Tagging is a powerful method to create folksonomies that can be used to grasp/filter user preferences or enhance web search. Recent research has shown that depending...
Markus Krause, Hidir Aras
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
16 years 5 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
MDAI
2009
Springer
15 years 11 months ago
The Functionality-Security-Privacy Game
Privacy preservation in the information society is in many respects parallel to environment preservation in the physical world. In this way, “green ICT services” are those achi...
Josep Domingo-Ferrer