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CEC
2007
IEEE
15 years 11 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
SECON
2007
IEEE
15 years 11 months ago
Self-Learning Repeated Game Framework for Distributed Primary-Prioritized Dynamic Spectrum Access
Dynamic spectrum access has become a promising approach to fully utilize the scarce spectrum resources. In a dynamically changing spectrum environment, it is very important to desi...
Beibei Wang, Zhu Ji, K. J. Ray Liu
ICALT
2006
IEEE
15 years 10 months ago
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil soci...
Reiko Hishiyama, Toru Ishida
PCI
2005
Springer
15 years 10 months ago
The Contribution of Game Theory to Complex Systems
We address several recent developments in non-cooperative as well as evolutionary game theory, that give a new viewpoint to Complex Systems understanding. In particular, we discuss...
Spyros C. Kontogiannis, Paul G. Spirakis
114
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FPLAY
2008
15 years 6 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham