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ICALT
2006
IEEE

Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation

14 years 5 months ago
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
In this paper, we describe new methodologies for reinforcing the social consensus building of the multicultural coexistence assistance using participatory simulation in civil societies. In this methodology, both human and intelligent software agents participate in a participatory gaming simulation. This simulation, which has mutual interaction between humans and agents, can achieve the gathering and analyzing of beneficial information to solve problems in multicultural civil societies. This type of simulation will help to provide knowledge for the formulation of social consensus, and to create new opportunities for discussion with people with different cultures and social backgrounds.
Reiko Hishiyama, Toru Ishida
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where ICALT
Authors Reiko Hishiyama, Toru Ishida
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