Abstract. We present a performance modelling case study of a distributed multi-player game expressed in the PEPA nets modelling language. The case study provides a modern complex d...
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...