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CHI
2010
ACM
15 years 11 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
ACMACE
2006
ACM
15 years 10 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
ASSETS
2006
ACM
15 years 10 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
WOWMOM
2005
ACM
127views Multimedia» more  WOWMOM 2005»
15 years 10 months ago
Game Theoretic Power Aware Wireless Data Access
Abstract—This paper examines the following wireless data access scenario: a number of clients are interested in a set of data items kept at the server. A client sends a query req...
Mark Kai Ho Yeung, Yu-Kwong Kwok
ACMACE
2007
ACM
15 years 8 months ago
Building a table tennis game for three players
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs