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SIGECOM
2008
ACM
103views ECommerce» more  SIGECOM 2008»
13 years 10 months ago
Mechanism design over discrete domains
Often, we wish to design incentive-compatible algorithms for settings in which the players' private information is drawn from discrete domains (e.g., integer values). Our mai...
Ahuva Mu'alem, Michael Schapira
TROB
2008
207views more  TROB 2008»
13 years 10 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
ANOR
2002
92views more  ANOR 2002»
13 years 10 months ago
Nash Equilibrium and Subgame Perfection in Observable Queues
A subgame perfection refinement of Nash equilibrium is suggested for games of the following type: each of an infinite number of identical players selects an action using his privat...
Refael Hassin, Moshe Haviv
CORR
2004
Springer
91views Education» more  CORR 2004»
13 years 10 months ago
Distributed Control by Lagrangian Steepest Descent
Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system ev...
David Wolpert, Stefan Bieniawski
CCR
2000
94views more  CCR 2000»
13 years 10 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt