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FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
AAAI
2010
13 years 9 months ago
Reinforcement Learning Via Practice and Critique Advice
We consider the problem of incorporating end-user advice into reinforcement learning (RL). In our setting, the learner alternates between practicing, where learning is based on ac...
Kshitij Judah, Saikat Roy, Alan Fern, Thomas G. Di...
GRAPHICSINTERFACE
2007
13 years 9 months ago
The effects of interaction technique on coordination in tabletop groupware
The interaction techniques that are used in tabletop groupware systems (such as pick-and-drop or pantograph) can affect the way that people collaborate. However, little is known a...
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Ca...
IADIS
2008
13 years 9 months ago
Web 2.0 Technologies For Digital Students
Recent years have seen a new generation of `digital students' emerging in the developed world. Digital students are young adults who have grown up with digital technologies i...
Diana Andone
HCI
2007
13 years 9 months ago
Human Communication Based on Icons in Crisis Environments
In recent years, we have developed an icon-based communication interface to represent concepts and ideas. Users can create messages to communicate with others using a spatial arran...
Siska Fitrianie, Dragos Datcu, Léon J. M. R...