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UIST
2004
ACM
14 years 1 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
14 years 11 days ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
14 years 50 min ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
AFRIGRAPH
2009
ACM
13 years 11 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
CORR
2008
Springer
170views Education» more  CORR 2008»
13 years 7 months ago
To Broad-Match or Not to Broad-Match : An Auctioneer's Dilemma ?
We initiate the study of an interesting aspect of sponsored search advertising, namely the consequences of broad match- a feature where an ad of an advertiser can be mapped to a b...
Sudhir Kumar Singh, Vwani P. Roychowdhury