Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this ...
Kshipra Bhawalkar, Martin Gairing, Tim Roughgarden
In this paper we prove the existence and uniqueness of a solution concept for n-person games with fuzzy coalitions, which we call the Shapley mapping. The Shapley mapping, when it...
Abstract—A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps of event structures, was introduced recently. This paper studies an ex...
Pierre Clairambault, Julian Gutierrez, Glynn Winsk...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....