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IDEAL
2005
Springer
14 years 1 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
ESA
2010
Springer
178views Algorithms» more  ESA 2010»
13 years 8 months ago
Weighted Congestion Games: Price of Anarchy, Universal Worst-Case Examples, and Tightness
We characterize the price of anarchy in weighted congestion games, as a function of the allowable resource cost functions. Our results provide as thorough an understanding of this ...
Kshipra Bhawalkar, Martin Gairing, Tim Roughgarden
EOR
2008
125views more  EOR 2008»
13 years 7 months ago
Shapley mappings and the cumulative value for n-person games with fuzzy coalitions
In this paper we prove the existence and uniqueness of a solution concept for n-person games with fuzzy coalitions, which we call the Shapley mapping. The Shapley mapping, when it...
Dan Butnariu, Tomás Kroupa
LICS
2012
IEEE
11 years 10 months ago
The Winning Ways of Concurrent Games
Abstract—A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps of event structures, was introduced recently. This paper studies an ex...
Pierre Clairambault, Julian Gutierrez, Glynn Winsk...
ARGMAS
2004
Springer
14 years 27 days ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa