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SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
14 years 21 days ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
ATAL
2010
Springer
13 years 8 months ago
A game-theoretic analysis of market selection strategies for competing double auction marketplaces
In this paper, we propose a novel general framework for analysing competing double auction markets that vie for traders, who then need to choose which market to go to. Based on th...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
AAMAS
2010
Springer
13 years 7 months ago
What the 2007 TAC Market Design Game tells us about effective auction mechanisms
This paper analyzes the entrants to the 2007 TAC Market Design Game. We present a classification of the entries to the competition, and use this classification to compare these ent...
Jinzhong Niu, Kai Cai, Simon Parsons, Peter McBurn...
CIG
2005
IEEE
14 years 1 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CORR
2011
Springer
255views Education» more  CORR 2011»
13 years 2 months ago
On the Economics of Cloud Markets
Cloud computing is a paradigm that has the potential to transform and revolutionalize the next generation IT industry by making software available to end-users as a service. A clo...
Ranjan Pal, Pan Hui