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IE
2007
14 years 13 days ago
Simulating sensory perception in 3D game characters
Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
Fabio Zambetta
CORR
2010
Springer
182views Education» more  CORR 2010»
13 years 11 months ago
The Hitchhiker's Guide to Affiliation Networks: A Game-Theoretic Approach
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the ex...
Christian Borgs, Jennifer T. Chayes, Jian Ding, Br...
ATAL
2001
Springer
14 years 3 months ago
Simple Negotiating Agents in Complex Games:
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
ROBOCUP
1997
Springer
91views Robotics» more  ROBOCUP 1997»
14 years 3 months ago
Generating Multimedia Presentations for RoboCup Soccer Games
Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goal with a high potential for many i...
Elisabeth André, Gerd Herzog, Thomas Rist
CORR
2011
Springer
189views Education» more  CORR 2011»
13 years 5 months ago
Aging in language dynamics
Human languages evolve continuously, and a puzzling problem is how to reconcile the apparent robustness of most of the deep linguistic structures we use with the evidence that the...
Animesh Mukherjee, Francesca Tria, Andrea Baronche...