Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the ex...
Christian Borgs, Jennifer T. Chayes, Jian Ding, Br...
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
Abstract. The automated generation of multimedia reports for timevarying scenes on the basis of visual data constitutes a challenging research goal with a high potential for many i...
Human languages evolve continuously, and a puzzling problem is how to reconcile the apparent robustness of most of the deep linguistic structures we use with the evidence that the...
Animesh Mukherjee, Francesca Tria, Andrea Baronche...