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» Gaming Emergency Preparedness
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EL
2002
134views more  EL 2002»
13 years 7 months ago
Security issues in online games
The traditional target of computer game security is mainly copy protection. The emergence of online games fundamentally changes the security requirements for computer games. Althou...
Jianxin Jeff Yan, Hyun-Jin Choi
CSCW
2007
ACM
13 years 7 months ago
Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
Emergency management is more than just events occurring within an emergency situation. It encompasses a variety of persistent activities such as planning, training, assessment, and...
Wendy A. Schafer, Craig H. Ganoe, John M. Carroll
GROUP
2009
ACM
14 years 1 months ago
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operation...
Zachary O. Toups, Andruid Kerne, William A. Hamilt...
PUC
2011
13 years 2 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
ENGL
2006
87views more  ENGL 2006»
13 years 7 months ago
Multiagent Web based Decision Support Systems for Global Enterprises: An Architectural Blueprint
Financial institutions are striving to maximize benefits from the emerging digital economy. However, the decision to take such an investment option is contingent upon the "pr...
Tagelsir Mohamed Gasmelseid