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» Gaming Technology in Cultural Heritage Systems
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ESWS
2006
Springer
13 years 11 months ago
Interactive Ontology-Based User Knowledge Acquisition: A Case Study
On the Semantic Web personalization technologies are needed to deal with user diversity. Our research aims at maximising the automation of acquisition of user knowledge, thus provi...
Lora Aroyo, Ronald Denaux, Vania Dimitrova, Michae...
IV
2007
IEEE
98views Visualization» more  IV 2007»
14 years 1 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
EUROMED
2010
13 years 5 months ago
A Sustainable Repository Infrastructure for Digital Humanities: The DHO Experience
Abstract. The Digital Humanities Observatory was created to support the longterm management of electronic cultural heritage resources for the digital humanities in Ireland. However...
Donald Gourley, Paolo Battino Viterbo
AIED
2005
Springer
14 years 25 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ISM
2005
IEEE
159views Multimedia» more  ISM 2005»
14 years 29 days ago
Avatar-centric Risk Evaluation
Hazard detection and prevention of natural and manmade disasters at critical civil infrastructure is becoming increasingly important. Recent events, such as earthquakes and terror...
Maria-Cruz Villa-Uriol, Falko Kuester, Oscar Garc&...