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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
14 years 1 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
AUIC
2006
IEEE
14 years 1 months ago
TIDL: mixed presence groupware support for legacy and custom applications
In this paper, we present a framework to use an arbitrary number of mouse and keyboard input devices controlling Swing based Java applications. These devices can be distributed am...
Peter Hutterer, Benjamin Close, Bruce H. Thomas
CODES
2006
IEEE
14 years 1 months ago
Integrated analysis of communicating tasks in MPSoCs
Predicting timing behavior is key to efficient embedded real-time system design and verification. Especially memory accesses and co-processor calls over shared communication net...
Simon Schliecker, Matthias Ivers, Rolf Ernst
GLOBECOM
2006
IEEE
14 years 1 months ago
Adaptive MIMO-OFDM Cellular System with Soft Handover between Distributed Base Station Antennas
— The joint cooperative processing of transmitted signal from several multiple-input multiple-output (MIMO) base station (BS) antenna heads is considered for users located within...
Antti Tölli, Marian Codreanu, Markku J. Juntt...
ICDCS
2006
IEEE
14 years 1 months ago
SysProf: Online Distributed Behavior Diagnosis through Fine-grain System Monitoring
Runtime monitoring is key to the effective management of enterprise and high performance applications. To deal with the complex behaviors of today’s multi-tier applications runn...
Sandip Agarwala, Karsten Schwan