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» Gaze and task performance in shared virtual environments
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APGV
2004
ACM
141views Visualization» more  APGV 2004»
14 years 21 days ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
IJVR
2007
128views more  IJVR 2007»
13 years 8 months ago
Occlusion Management in Immersive and Desktop 3D Virtual Environments: Theory and Evaluation
—We present an empirical usability experiment studying the relative strengths and weaknesses of three different occlusion management techniques for discovering and accessing obje...
Niklas Elmqvist, Mihail Eduard Tudoreanu
IJVR
2006
97views more  IJVR 2006»
13 years 9 months ago
Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution
-- This paper presents a human-scale virtual environment (VE) with haptic feedback along with two experiments performed in the context of product design. The user interacts with a ...
Paul Richard, Damien Chamaret, François-Xav...
CGF
2007
101views more  CGF 2007»
13 years 9 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
AINA
2010
IEEE
13 years 9 months ago
Schedule Distributed Virtual Machines in a Service Oriented Environment
—Virtual machines offer unique advantages to the scientific computing community, such as Quality of Service(QoS) guarantee, performance isolation, easy resource management, and ...
Lizhe Wang, Gregor von Laszewski, Marcel Kunze, Ji...