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ICCAD
1992
IEEE
137views Hardware» more  ICCAD 1992»
13 years 11 months ago
Equivalent design representations and transformations for interactive scheduling
High-level synthesis (HLS) requires more designer interaction to better meet the needs of experienced designers. However, attempts to create a highly interactive synthesis process...
Roger P. Ang, Nikil D. Dutt
ICDAR
1995
IEEE
13 years 11 months ago
Tools for interactive map conversion and vectorization
The process of converting an analog map into structured digitized information requires several di erent operations, which are all time-consuming when performed manually. Strictly ...
Line Eikvil, Kjersti Aas, Hans Koren
ACL
2006
13 years 8 months ago
Statistical Phrase-Based Models for Interactive Computer-Assisted Translation
Obtaining high-quality machine translations is still a long way off. A postediting phase is required to improve the output of a machine translation system. An alternative is the s...
Jesús Tomás, Francisco Casacuberta
IVC
2007
115views more  IVC 2007»
13 years 7 months ago
Visual recognition of pointing gestures for human-robot interaction
In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
Kai Nickel, Rainer Stiefelhagen
FGR
2004
IEEE
182views Biometrics» more  FGR 2004»
13 years 11 months ago
Head Pose Estimation Using Stereo Vision For Human-Robot Interaction
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
Edgar Seemann, Kai Nickel, Rainer Stiefelhagen