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SAC
2009
ACM
14 years 4 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
PLDI
2009
ACM
14 years 2 months ago
Programming model for a heterogeneous x86 platform
The client computing platform is moving towards a heterogeneous architecture consisting of a combination of cores focused on scalar performance, and a set of throughput-oriented c...
Bratin Saha, Xiaocheng Zhou, Hu Chen, Ying Gao, Sh...
NIPS
2008
13 years 9 months ago
Designing neurophysiology experiments to optimally constrain receptive field models along parametric submanifolds
Sequential optimal design methods hold great promise for improving the efficiency of neurophysiology experiments. However, previous methods for optimal experimental design have in...
Jeremy Lewi, Robert J. Butera, David M. Schneider,...
SOFTVIS
2010
ACM
13 years 7 months ago
Towards anomaly comprehension: using structural compression to navigate profiling call-trees
Developers must often diagnose anomalies in programs they only have a partial knowledge of. As a result, they must simultaneously reverse engineer parts of the system they are unf...
Shen Lin 0003, François Taïani, Thomas...
ICASSP
2011
IEEE
12 years 11 months ago
Sparse common spatial patterns in brain computer interface applications
The Common Spatial Pattern (CSP) method is a powerful technique for feature extraction from multichannel neural activity and widely used in brain computer interface (BCI) applicat...
Fikri Goksu, Nuri Firat Ince, Ahmed H. Tewfik