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ACL
2011
14 years 5 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
99
Voted
ICML
2007
IEEE
16 years 3 months ago
Boosting for transfer learning
Traditional machine learning makes a basic assumption: the training and test data should be under the same distribution. However, in many cases, this identicaldistribution assumpt...
Wenyuan Dai, Qiang Yang, Gui-Rong Xue, Yong Yu
110
Voted
CHI
2010
ACM
15 years 9 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
113
Voted
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 7 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
114
Voted
ECCV
2010
Springer
15 years 3 months ago
Weakly-Paired Maximum Covariance Analysis for Multimodal Dimensionality Reduction and Transfer Learning
Abstract. We study the problem of multimodal dimensionality reduction assuming that data samples can be missing at training time, and not all data modalities may be present at appl...
Christoph H. Lampert, Oliver Krömer