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HICSS
2007
IEEE
139views Biometrics» more  HICSS 2007»
14 years 3 months ago
Experiences of Using Pair Programming in an Agile Project
The interest in pair programming (PP) has increased recently, e.g. by the popularization of agile software development. However, many practicalities of PP are poorly understood. W...
Jari Vanhanen, Harri Korpi
DAGM
2003
Springer
14 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ECCV
2010
Springer
14 years 2 months ago
Weakly-Paired Maximum Covariance Analysis for Multimodal Dimensionality Reduction and Transfer
Abstract. We study the problem of multimodal dimensionality reduction assuming that data samples can be missing at training time, and not all data modalities may be present at appl...
IJOE
2006
76views more  IJOE 2006»
13 years 9 months ago
Game-based dynamic simulations supporting technical education and training
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall