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» General Game Learning Using Knowledge Transfer
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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 4 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
DAC
2006
ACM
16 years 5 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ICCBR
2005
Springer
15 years 9 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
KDD
2004
ACM
124views Data Mining» more  KDD 2004»
15 years 9 months ago
Incorporating prior knowledge with weighted margin support vector machines
Like many purely data-driven machine learning methods, Support Vector Machine (SVM) classifiers are learned exclusively from the evidence presented in the training dataset; thus ...
Xiaoyun Wu, Rohini K. Srihari
IJCNN
2007
IEEE
15 years 10 months ago
Agnostic Learning versus Prior Knowledge in the Design of Kernel Machines
Abstract— The optimal model parameters of a kernel machine are typically given by the solution of a convex optimisation problem with a single global optimum. Obtaining the best p...
Gavin C. Cawley, Nicola L. C. Talbot