Sciweavers

1013 search results - page 8 / 203
» General Game Learning Using Knowledge Transfer
Sort
View
ATAL
2007
Springer
14 years 2 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
ATAL
2010
Springer
13 years 8 months ago
Inter-robot transfer learning for perceptual classification
We introduce the novel problem of inter-robot transfer learning for perceptual classification of objects, where multiple heterogeneous robots communicate and transfer learned obje...
Zsolt Kira
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
14 years 1 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
ICALT
2010
IEEE
13 years 9 months ago
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
In e-Learning the interest on the use of new kinds of highly-interactive content is increasing. In this regard video games are one of the media that is gaining momentum because of ...
Ángel del Blanco, Javier Torrente, Pablo Mo...
ICML
2000
IEEE
14 years 8 months ago
Convergence Problems of General-Sum Multiagent Reinforcement Learning
Stochastic games are a generalization of MDPs to multiple agents, and can be used as a framework for investigating multiagent learning. Hu and Wellman (1998) recently proposed a m...
Michael H. Bowling